Talk:VR Shaders

From Virtools Wiki

Jump to: navigation, search

You should talk about the fact that if a shader depends on the orientation of the camera, it could (under what circumstances ??) behave incorectly because when a proj ref is used the camera orientation is meaningless

You should talk about a way to do good reflections in stereo (like the Khufu one)

It is not Blunt but glow or other blur effects you are speaking about in the last section A picture would help !

Personal tools
The Swap-Meet