Talk:VR Shaders
From Virtools Wiki
You should talk about the fact that if a shader depends on the orientation of the camera, it could (under what circumstances ??) behave incorectly because when a proj ref is used the camera orientation is meaningless
You should talk about a way to do good reflections in stereo (like the Khufu one)
It is not Blunt but glow or other blur effects you are speaking about in the last section A picture would help !
