Rotate bb

From Virtools Wiki

Jump to: navigation, search


Contents

3d Transformations>Basic: Rotate

Image:RotateBB.JPG

Description

Make a target object rotate a specified number of degrees per frame, corresponding to user-specified coordinate axes.

Parameters

Target (3D Entity): Select a target object that you want to rotate

Axis of Rotation: Dimension(s) of rotation will occur in the non-zero valued dimensions (e.g., X: 0 Y: 1 Z: 0 makes the cube rotate around the Y axis that corresponds to the Referential - see below).

Angle of Rotation: Degrees of rotation to turn each frame. Positive or negative values are accepted to dictate rotation direction. "Turn" refers to the number of complete turns (i.e., 360 degrees) per frame.

Referential: The axes of rotation will correspond to the coordinate system of the item selected from the list. For example, selecting the option NULL causes the object to rotate according to the world coordinate axes. Selecting any other item from the list in the pulldown menu makes the axes of rotation correspond to the selected item's coordinate axes.

Hierarchy: If TRUE (checked), this building block also applies to the 3D entity's children.

Additional Resources

Personal tools
The Swap-Meet